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Shield of Namarr is a sword-and-sorcerer type fantasy WIP, set in a kingdom that suffers from magically-created, vicious creatures. Three friends have gone to a mage’s house in order to purchase a potion, and are led into a room crammed full of cabinets and shelves as the mage takes out and lines up several vials, jars, and a cauldron.
“Now, what have you lost?” The mage asked, turning to face the group settled on the three center chairs.
None of them had expected the question—just a potion they could pay for and leave with. The three of them exchanged worried glances, since they couldn’t very well tell the Stonespeller that they had lost the Shield.
The Shield of Namarr, a pale green stone bound in a complicated lattice of gold, powered a spell that repelled dangerous magical monsters—the wyrms from the cliffs to the north, the daggerfish out of the river to the east, and the many beasts that roamed the plains to the south and west.
With it gone, the shield-spells would eventually fail, and the monsters would make their way past the city walls. But if the people knew… if they fled, they would only find the hungry creatures out there, waiting for them. Safety was so far away—more than a two days travel by caravan, and even longer on foot.
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Originally, Shield of Namarr was intended to be a very short snippet, but some things I wrote at the end raised some questions–which led to more story. I’m trying to decide whether I want to do some world-building and character development so I can keep writing, or drop it.
Shan, Auber, and Reagan visit a Stonespeller, a mage who works mostly in animated stone, to buy a potion that will help them recover a lost stone, the Shield of Namarr, which powers a shield that keeps magically-created, dangerous creatures from entering the city they live in. Failure to return the Shield quickly will have deadly consequences for their friend, Jamie, whose life-force is currently powering the shield-spell.